if something doesn't work please just report it. ![]() I did some testing but I'm a bit unsure if it all works as intended. This mod should be compatible with mods like Ghost Mode and FCR3 etc. So all in all, just a small mod but I thought the potion note, Carduin, as well as the Saskia dialogue line are a neat detail, so why not add this stuff. So if Geralt went and saved Anais, in my opinion, he would never give her to Radovid. Also as far as I know, this fact changes nothing in Witcher 3, so either way this fact would be useless. He would have Anais go with John Natalis, and in my head canon she went into exile with Natalis as her guardian. In my mind, Geralt wouldn't do that if he already sided with Roche in W2. There is one more W2 Quest Fact I didn't add to this mod, which controls whether you gave Anais to Radovid or not. The tattoo will only appear after the game is reloaded for the first time, so after the Kaer Morhen prologue, after Geralt wakes up, so don't be confused when you don't see it during the prologue. Geralt will have the "blue stripes" tattoo on his neck. ![]() There is an optional version with the Blue Stripes tattoo added: Geralt drank the mysterious potion in Witcher 2. Not sure if this changes anything since I think you can find him in Witcher 3 even without this enabled, but whatever, can't hurt to have it enabled. Probably doesn't do anything at all, so it can't hurt. I could never bring myself to kill that son of a gun during any of my Witcher 2 playthroughs lol. Not sure what this does, I think it gets mentioned somewhere that he died later during the war, meaning you did not kill him in W2. ![]() ) Henselt survived your last encounter in W2 Iorveth isn't in W3, I think that conflicts a tiny bit more with W2. The dialogue conflicts slightly with one possible choice in W2 where you also lifted the spell she was under, but so what. You can ask Philippa Eilhart about Saskia if Saskia lived, meaning you did not kill Saskia in her "special" form in W2. This can be triggered through simulation as well but I felt this dialogue should be available no matter what one picks during the save simulation dialogue, with Carduin being one of a number of survivors of Loc Muinne. Technically, this means that the council/conclave still exists. The following facts will be enabled by this mod: With this mod installed, the small changes these facts cause can now also be experienced by people who choose to simulate a Witcher 2 save during their conversation with Morvran Voorhis. This mod adds certain facts which could previously only be enabled by importing of a Witcher 2 save.
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